Saturday, 12 June 2021

Concepts of a simple draw ink control in Windows Forms

This article will present a simple draw ink control in Windows Forms. The code is run in Linqpad and the concepts here should be easily portable to a little application. Note - there is already built in controls for Windows Forms for this (and WPF and UWP too). That is not the point of this article. The point is to display how you can use System.Reactive and Observable.FromEventPattern method to create an event source stream from
CLR events so you can build reactive applications where the source pushes updates to its target / receiver instead of traditional pull based scenario of event subscriptions. First off, we install Linqpad from: https://www.linqpad.net I used Linqpad 5 for this code, you can of course download Linqpad 6 with .Net core support, but this article is tailored for Linpad 5 and .NET Framework. After installing Linqpad 5, start it and hit F4. Choose Add Nuget. Now choose Search online and type the following four nuget packages to get started with Reactive extensions for .NET.
  • System.Reactive
  • System.Reactive.Core
  • System.Reactive.Interfaces
  • System.Reactive.Linq
Also choose Add.. and choose System.Windows.Forms. Also, choose the tab Additional Namespace Imports. Import these namespaces
  • System.Reactive
  • System.Reactive.Linq
  • System.Windows.Forms
Over to the code, first we create a Form with a PictureBox to draw onto like this in C# program:


void Main()
{
	var form = new Form();
	form.Width = 800;
	form.Height = 800;
	form.BackColor = Color.White;
	
	var canvas = new PictureBox();
	canvas.Height = 400;
	canvas.Width = 400;
	canvas.BackColor = Color.AliceBlue;
	form.Controls.Add(canvas);
    .. //more code soon


Next up we create a list of Point to add the points to. We also use Observable.FromEventPattern to track events using the System.Reactive method to create an observable from a CLR event. We then subscribe to the three events we have set up with observables and add the logic to draw anti-aliased Bezier curves. Actually, drawing a Bezier curve usually consists of the end user defining four control points, the start and end of the bezier line and two control points (for the simplest Bezier curve). However, I chose anti-aliased Bezier curves that just uses the last four points from the dragged line, since smooth Bezier curves looks way better than using DrawLine for example for simple polylines. I use GDI CreateGraphics() method of the Picturebox (this is also available on most other Windows Forms controls, including Forms, but I wanted to have the drawing restricted to the PictureBox). The full code then is the entire code snippet below:
 
 void Main()
{
	var form = new Form { Width = 800, Height = 800, BackColor = Color.White };
	var canvas = new PictureBox { Height = 400, Width = 400, BackColor = Color.AliceBlue };
	form.Controls.Add(canvas);	
    var points = new List<Point>();
	bool isDrag = false;	
	var mouseDowns = Observable.FromEventPattern<MouseEventArgs>(canvas, "MouseDown");
	var mouseUps = Observable.FromEventPattern<MouseEventArgs>(canvas, "MouseUp");
	var mouseMoves = Observable.FromEventPattern<MouseEventArgs>(canvas, "MouseMove");
	mouseDowns.Subscribe(m =>
	{
		if (m.EventArgs.Button == MouseButtons.Right)
		{
			isDrag = false;
			points.Clear();
			canvas.CreateGraphics().Clear(Color.AliceBlue);
			return;
		}
	 isDrag = true;	 
	});	
	mouseUps.Subscribe(m => {
		isDrag = false;
	});	
	mouseMoves.Subscribe(move =>  {
	 points.Add(new Point(move.EventArgs.Location.X, move.EventArgs.Location.Y));
	 if (isDrag && points.Count > 4) {
			//form.CreateGraphics().DrawLine(new Pen(Color.Blue, 10), points[points.Count - 2].X, points[points.Count - 2].Y, points[points.Count - 1].X, points[points.Count - 1].Y);
			var pt1 = new PointF(points[points.Count - 4].X, points[points.Count - 4].Y);
			var pt2 = new PointF(points[points.Count - 3].X, points[points.Count - 3].Y);
			var pt3 = new PointF(points[points.Count - 2].X, points[points.Count - 2].Y);
			var pt4 = new PointF(points[points.Count - 1].X, points[points.Count - 1].Y);			
			var graphics = canvas.CreateGraphics();
			graphics.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
			graphics.DrawBezier(new Pen(Color.Blue, 4.0f), pt1, pt2, pt3, pt4);			
		}		
	});	
	form.Show();
}


 
Linqpad/System.Reactive/GDI Windows Forms in action ! Screenshot:

I have added comments here for defining a polyline also instead of Bezier, since this also works and is quicker than the nicer Bezier curve. Maybe you want to display this on a simple device with less processing power etc. To clear the line, just hit right click button. To start drawing, just left click and drag and let go again. Now look how easy this code really is to create a simple Ink control in Windows Forms ! Of course Windows Forms today are more and more "dated" compared to younger frameworks, but it still does its job. WPF got its own built-in InkControl. But in case you want an Ink control in Windows Forms, this is an easy way of creating one and also a good Hello World to Reactive extensions. In .NET Core, the code should be really similar to the code above. Windows Forms is available with .NET Core 3.0 or newer. https://devblogs.microsoft.com/dotnet/windows-forms-designer-for-net-core-released/

Monday, 7 June 2021

Json serialization using Utf8JsonReaderSerializer in .net core

.NET 5 and .net core contains a lot of new methods for Json functionality in the System.Text.Json namespace. I created a helper class for reading a file using Utf8JsonReaderSerializer and this just outputs the json to a formatted json string. With optimizations, the serialization could be done even faster. For now, I need to use a conversion between StringBuilder toString to remove last commas of arrays and properties of objects as the Utf8JsonReaderSerializer is sequential, forward-only as mentioned in the API page at: https://docs.microsoft.com/en-us/dotnet/api/system.text.json.utf8jsonreader?view=net-5.0
This is the helper method I came up with to read a file and take the way via Utf8JsonReaderSerializer:
 

using System;
using System.IO;
using System.Linq;
using System.Text;
using System.Text.Json;

namespace SystemTextJsonTestRun
{
    public static class Utf8JsonReaderSerializer
    {

        public static string ReadFile(string filePath)
        {         
            if (!File.Exists(filePath))
            {
                throw new FileNotFoundException(filePath);
            }

            var jsonBytes = File.ReadAllBytes(filePath);
            var jsonSpan = jsonBytes.AsSpan();
            var json = new Utf8JsonReader(jsonSpan);
            var sb = new StringBuilder();

            while (json.Read())
            {
                if (json.TokenType == JsonTokenType.StartObject)
                {
                    sb.Append(Environment.NewLine);
                }
                else if (json.TokenType == JsonTokenType.EndObject)
                {
                    //remove last comma added 

                    sb.RemoveLast(",");

                    sb.Append(Environment.NewLine);
                }

                if (json.CurrentDepth > 0)
                {
                    for (int i = 0; i < json.CurrentDepth; i++)
                    {
                        sb.Append(" "); //space indentation
                    }
                }

                sb.Append(GetTokenRepresentation(json));


                if (json.TokenType == JsonTokenType.EndObject || json.TokenType == JsonTokenType.EndArray)
                {
                    sb.AppendLine();
                }

                if (new[] { JsonTokenType.String, JsonTokenType.Number, JsonTokenType.Null, JsonTokenType.False,
                JsonTokenType.Number, JsonTokenType.None, JsonTokenType.True }.Contains(json.TokenType))
                {
                    sb.AppendLine(",");
                }

            }

            //remove last comma for EndObject 

            sb.RemoveLast(",");

            return sb.ToString(); 


        }


        private static string GetTokenRepresentation(Utf8JsonReader json) =>
          json.TokenType switch
          {
              JsonTokenType.StartObject => $"{{{Environment.NewLine}",
              JsonTokenType.EndObject => "},",
              JsonTokenType.StartArray => $"[{Environment.NewLine}",
              JsonTokenType.EndArray => $"]",
              JsonTokenType.PropertyName => $"\"{json.GetString()}\":",
              JsonTokenType.Comment => json.GetString(),
              JsonTokenType.String => $"\"{json.GetString()}\"",
              JsonTokenType.Number => GetNumberToString(json),
              JsonTokenType.True => json.GetBoolean().ToString().ToLower(),
              JsonTokenType.False => json.GetBoolean().ToString().ToLower(),
              JsonTokenType.Null => string.Empty,
              _ => "Unknown Json token type"
          };

        //TODO: Use the Try methods of the Utf8JsonReader more than trying and failing here 

        private static string GetNumberToString(Utf8JsonReader json)
        {
            try
            {
                if (int.TryParse(json.GetInt32().ToString(), out var res))
                    return res.ToString();
            }
            catch
            {
                try
                {
                    if (float.TryParse(json.GetSingle().ToString(), out var resFloat))
                        return resFloat.ToString();
                }
                catch
                {
                    try
                    {
                        if (decimal.TryParse(json.GetDouble().ToString(), out var resDes))
                            return resDes.ToString();
                    }
                    catch
                    {
                        return "?";
                    }
                }
            }
            return $"?"; //fallback to a string if not possible to deduce the type
        }

    }
}

  

The json file I tested the code with inputted came out again as this string:

{
 "courseName": "Build Your Own Application Framework",
 "language": "C#",
 "author":
 {
  "firstName":  "Matt",
  "lastName":  "Honeycutt"

 },
 "publishedAt": "2012-03-13T12:30:00.000Z",
 "publishedYear": 2014,
 "isActive": true,
 "isRetired": false,
 "tags": [
  "aspnet",
  "C#",
  "dotnet"
 ]

}

This code validates against Json Lint also: https://jsonlint.com Now why even bother parsing a Json file just to output the file again to a json string? Well, first of all, we use a very fast parser Utf8JsonReader from .NET and we can for example do various processing along the forward-only sequential processing and formatting indented the file. Utf8JsonReader will also validate the json document strictly to the Json specification - RFC 8259. Hence, we can get validation for free here to by catching any errors and returning true or false in method that scans this file by adding a method for this looking at the json.Read() method (if it returns false) or catching JsonException if a node of the json document does not validate. Also, a low level analysis of the Utf8JsonReader let's you see which different tokens of the json document structure .NET provides. We could transform the document or add specific formatting and so on by altering the code displayed here. To run the code test with a sample json document like this:

   class Program
    {
        static void Main(string[] args)
        {
            Console.WriteLine("Utf8JsonReader sample");

            string json = Utf8JsonReaderSerializer.ReadFile("sample.json");
            string tempFile = Path.ChangeExtension(Path.GetTempFileName(), "json"); 
            File.WriteAllText(tempFile, json);
            Console.WriteLine($"Json file read and processed result in location: {tempFile}");
            Console.WriteLine($"Json file contents: {Environment.NewLine}{json}");

        
        }

I have added the code for this here: https://github.com/toreaurstadboss/Utf8DataJsonReaderTest/

Sunday, 25 April 2021

Making NUnit tests run in Team City for NUnit 3.x

Team City has several bugs when it comes to running NUnit tests. The following guide shows how you can prepare the Team City build agent to run NUnit 3.x tests. We need first to install NUnit Console runner Tips around this was found in the following Stack Overflow thread: This is also mentioned in the documentation of Team City: First off, add two Command line steps and add the two commands into each step - this step can be run at the start of the pipeline in Team City.


%teamcity.tool.NuGet.CommandLine.DEFAULT%\tools\nuget.exe install NUnit.Console -version 3.10.0 -o packages  -ExcludeVersion -OutputDirectory %system.teamcity.build.tempDir%\NUnit %teamcity.tool.NuGet.CommandLine.DEFAULT%\tools\nuget.exe install NUnit.Extension.NUnitProjectLoader -version 3.6.0 -o packages
The following Nuget packages for NUnit was used:
  • NUnit 3.2.0
  • NUnit.ConsoleRunner 3.10.0
  • NUnit.Extension.NUnitProjectLoader 3.6.0
  • NUnit.Extension.TeamCityEventListener 1.0.7
  • NUnit3TestAdapter 3.16.1
Inside the NUnit runner type step, configure also the NUnit console path: Use this path:
packages\NUnit.ConsoleRunner.3.8.0\tools\nunit3-console.exe For the testassemblies make sure you use a path like this: **\bin\%BuildConfiguration%\*.Test.dll Add the %BuildConfiguration% parameter and set it to: Debug
More tips here: https://stackoverflow.com/questions/57953724/nunit-teamcity-process-exited-with-code-4

And here:
https://stackoverflow.com/questions/36996564/nunit-3-2-1-teamcity-could-not-load-file-or-assembly-nunit-framework