Wednesday, 16 September 2026

Creating 2d scatter plots with Rust and Plotly

This article shows how 2d scatter graphs can be created using Rust and Plotly crate. The following screenshot shows generated 2d scatter graph. Plotly is very powerful graph library with a lot of graphs supporting 2d and 3d data visualization. We can use Plotly to generate the plots / graphs / diagrams into rasterized pictures, default format is PNG format. In the demo, the plot is displayed using a html file and the Plotly Javascript - Js - library. The html file shows controls for exporting the Plotly plot / graph / diagram to a picture. Default format is again PNG in image export. You can use Plotly and Rust to generate pictures or HTML in the background and display them in a web browser or any other client supporting graphical display of plots or pictures.
Plotly is a data visualization library that enables users to create interactive, publication ready charts and dashboards in Python, R and JavaScript. It is widely used for exploratory data analysis, business reporting and web‑based visualisations.
The Plotly website is available at the following url:

https://plotly.com/python/



Github repo with source code for the demo

My Github repo with the demo source code in this article is available here:
https://github.com/toreaurstadboss/RustWithPlotly2dDemo

Screenshot of the demo
Shown below is a screenshot running the demo. A scatter graph with 3 data series are shown. A color scale with palette Viridis is shown. The color scale also controls the color of the points depending on the point's y value.



Setting up the Plotly crate

Cargo add Plotly adds the Plotly crate. Your Rust application can then star using Plotly. Please note that Plotly crate can let you output pictures, which then can be shown in a console application or a web site for example.

Rust manifest file

The Rust manifest file - that is Cargo.toml file - looks like this :
Cargo.toml

[package]
name = "plotly_plotdemo2d"
version = "0.1.0"
edition = "2026"

[dependencies]
plotly = "0.14.1"
rand = "0.10.2"





Helper methods for creating the 2d scatter plot

The following helper methods sets up shared look of axis and series (called 'traces' in Plotly) font sizes and injects HTML script for a shuffle button to regenerate 2d scatter plots with 3 series with randomized y-values. Also, setting up page background style and overall container layout in the HTML is also shown below.
main.rs


fn make_scatter_series(series_name: &str) -> Box<Scatter<i32, i32>> {

    let xpoints: Vec<i32> = (1..=10).collect();
    let ypoints: Vec<i32> = (1..=10)
        .map(|_| rand::random_range(-80..=80))
        .collect();

    let serieslabels: Vec<String> = xpoints
        .iter()
        .zip(&ypoints)
        .map(|(x, y)| format!("({}, {})", x, y))
        .collect();
    let seriesmarker = series_marker(series_name == "Series 1", &ypoints);

     let seriestrace = Scatter::new(xpoints, ypoints)
        .mode(Mode::LinesMarkersText)
        .name(series_name)
        .text_array(serieslabels)
        .text_position(Position::TopCenter)
        .text_font(trace_font())
        .hover_template("(%{x}, %{y})<extra></extra>")
        .marker(seriesmarker);

     seriestrace
}

/* Helper methods for drawing the 2d scatter plot */

fn axis_font() -> Font {
    Font::new()
        .family("Aptos, Segoe UI, Arial, sans-serif")
        .size(16)
        .color("#F8FAFC")
}

fn trace_font() -> Font {
    Font::new()
        .family("Aptos, Segoe UI, Arial, sans-serif")
        .size(11)
        .color("#E2E8F0")
}

fn series_marker(show_scale: bool, ypoints: &[i32]) -> Marker {
    let marker = Marker::new()
        .size(10)
        .color_array(ypoints.to_vec())
        .color_scale(ColorScale::Palette(ColorScalePalette::Viridis))
        .show_scale(show_scale);

    if show_scale {
        marker.color_bar(ColorBar::new().title("Intensity (Y value)"))
    } else {
        marker
    }
}

fn apply_page_background(output_file: &PathBuf) {
    let html = fs::read_to_string(output_file).expect("failed to read generated Plotly HTML");
    let styled_html = html
        .replacen("height:100%; width:100%;", "height:100%; width:50%; margin:0 auto;", 1)
        .replacen(
        "<body>",
        &format!(r#"<body style="{}">"#, PAGE_BACKGROUND_STYLE),
        1,
    );

    fs::write(output_file, styled_html).expect("failed to rewrite Plotly HTML with page styling");
}

fn inject_shuffle_button_and_script(output_file: &PathBuf) {
    let cargo_root = env!("CARGO_MANIFEST_DIR");
    let shuffle_block = std::fs::read_to_string(Path::new(cargo_root).join("assets/shuffle_2dscatter_plot.html")).expect("failed to read shuffle block HTML");

    let html = fs::read_to_string(output_file).expect("failed to read generated Plotly HTML");
    let updated_html = html.replacen("</body>", &format!("{}\n</body>", shuffle_block), 1);

    fs::write(output_file, updated_html).expect("failed to inject shuffle button and script");
}




Main program

The plot is written to html using the plotly::Plot method write_html, this writes the plot into a html file with script references to the Plotly Js library and SVG export Js lib. The code checks if target OS is windows and if so, spawns a new process using std::Command::new("cmd") with arguments pased in to start the file. This will show a dialog box of which browser to open the file and if that is already configured, opens the generated html file into the configured web browser to handle html files in the OS.
main.rs



use plotly::{
    common::{Anchor, ColorBar, ColorScale, ColorScalePalette, Font, Marker, Mode, Orientation, Position, Title},
    layout::{Axis, Legend},
    Layout, Plot, Scatter,
};
use std::{fs, path::PathBuf, path::Path, process::Command};

const DTICK_SIZE: f64 = 10.0;
const DTICK_SIZE_X_AXIS: f64 = 1.0;
const OUTPUT_FILE_NAME: &str = "2dscatter.html";
const PAGE_BACKGROUND_STYLE: &str =
    r#"margin:0; min-height:100vh; background: linear-gradient(135deg, #081120 0%, #132238 45%, #050816 100%); font-family: 'Aptos', 'Segoe UI', Arial, sans-serif;"#;


fn main() {
    println!("Generating a 2d scatter plot using Plotly and Rust - Demo");

    let grid_color: &str = "rgba(148, 163, 184, 0.35)";

    let mut plot = Plot::new();

    for i in 1..=3 {
        let series_trace = make_scatter_series(&format!("Series {}", i));
        plot.add_trace(series_trace);
    }

    plot.set_layout(
        Layout::new()
            .title(
                Title::with_text("2D scatter plot with Plotly and Rust").font(
                    Font::new()
                        .family("Aptos, Segoe UI, Arial, sans-serif")
                        .size(24)
                        .color("#F8FAFC")
            ))
            .font(
                Font::new()
                    .family("Aptos, Segoe UI, Arial, sans-serif")
                    .size(14)
                    .color("#E2E8F0"))
            .legend(
                Legend::new()
                    .orientation(Orientation::Horizontal)
                    .x(0.0)
                    .x_anchor(Anchor::Left)
                    .y(-0.22)
                    .y_anchor(Anchor::Top),
            )
            .x_axis(
                Axis::new()
                    .title(Title::with_text("X Axis").font(axis_font()))
                    .dtick(DTICK_SIZE_X_AXIS)
                    .show_grid(true)
                    .grid_color(grid_color))
            .y_axis(
                Axis::new()
                    .title(Title::with_text("Y Axis").font(axis_font()))
                    .dtick(DTICK_SIZE)
                    .show_grid(true)
                    .grid_color(grid_color))
            .paper_background_color("rgba(0, 0, 0, 0)")
            .plot_background_color("rgba(15, 23, 42, 0.82)"));

    let output_file = PathBuf::from(OUTPUT_FILE_NAME);
    plot.write_html(&output_file);
    apply_page_background(&output_file);
    inject_shuffle_button_and_script(&output_file);

    #[cfg(target_os = "windows")]
    {
        println!("Opening 2d scatter plot..");
        let _ = Command::new("cmd")
            .args(["/C", "start", "", output_file.to_str().unwrap()])
            .spawn();
    }

}




Shuffle button html static file

To provide generating sample data, a static html file containing a little bit Javascript is used to provide some dynamic reload capability. Randomized data is generated. We use Javascript and not Rust to regenerate the series for the Plotly plot showing the 3 data series in the scatter x,y plot.
Shuffle_2d_Scatter_plot.html


<button
  id="shuffle-button"
  style="
    position: fixed;
    top: 16px;
    left: 16px;
    z-index: 1000;
    padding: 10px 14px;
    border: 0;
    border-radius: 10px;
    background: #38bdf8;
    color: #081120;
    font:
      600 14px "Aptos",
      "Segoe UI",
      Arial,
      sans-serif;
    cursor: pointer;
    box-shadow: 0 10px 24px rgba(15, 23, 42, 0.35);
  "
>
  Shuffle series
</button>
<script>
  const graphDiv = document.getElementById("plotly-html-element");

  function buildSeries(seriesName, showScale) {
    const xValues = Array.from({ length: 10 }, (_, index) => index + 1);
    const yValues = Array.from(
      { length: 10 },
      () => Math.floor(Math.random() * 161) - 80,
    );

    return {
      x: xValues,
      y: yValues,
      mode: "lines+markers+text",
      name: seriesName,
      text: xValues.map((xValue, index) => `(${xValue}, ${yValues[index]})`),
      textposition: "top center", 
      hovertemplate: "(%{x}, %{y})<extra></extra>",
      textfont: {
        family: "Aptos, Segoe UI, Arial, sans-serif",
        size: 11,
        color: "#E2E8F0",
      },
      marker: {
        size: 10,
        color: yValues,
        colorscale: "Viridis",
        showscale: showScale,
        colorbar : {
            title: {
                text: "Intensity (Y-value)",
            }
        },
      },
    };
  }

  function shuffleSeries() {
    Plotly.react(
      graphDiv,
      [
        buildSeries("Series 1", true),
        buildSeries("Series 2", false),
        buildSeries("Series 3", false),
      ],
      graphDiv.layout,
    );
  }

  document
    .getElementById("shuffle-button")
    .addEventListener("click", shuffleSeries); 
</script>



StackBlitz demo running the Rust+Plotly demo

A StackBlitz demo is available online here that shows how we can build the Rust code into Wasm Web Assembly and use Vite to display the demo.

https://stackblitz.com/~/github.com/toreaurstadboss/rust-wasm-plotly?file=rust/src/scatter_demo.rs

The Github repo for the StackBlitz based demo is here:

https://github.com/toreaurstadboss/rust-wasm-plotly

Screenshot of StackBlitz running demo :

Monday, 14 September 2026

Traits in Rust - Adding behavior to types in Rust

In C#, we have extension methods to add behavior and functionality to existing types. This is done without changing the existing type definition. In Rust, we have traits to add behavior. In Rust, traits are core language feature and a more fundamental abstraction mechanism. It is closer to a mix of interfaces, generic contraints and extension methods. Let's look at how we can add behavior in Rust using traits. I have added the source code in this article in my Github repo here:

➡️ https://github.com/toreaurstadboss/RustLinqDemo1

The API-docs for the traits methods implemented in my small hobby lib of Linq-like Rust traits with also source code is available in the following

RustDoc



➡️ https://toreaurstadboss.github.io/RustLinqDemo1/docs/doc/rustlinqdemo1/sequence_extensions/index.html

Let's look at making some methods similar to C# and the extension methods of LINQ as a good example how to use traits in Rust. We are going to use either a slice type , which is written as [T] or a vector. This will be similar to code that uses to IEnumerable of T in C#. Let's first define a Skip method and a Take method using traits.

sequence_extensions.rs



/// Returns an owned slice of the start of a vector.
/// Provides owned start of the provided vector.
pub trait TakeOwned {
    type Item;

    /// Returns up to n items from the start of the vector.
    fn take_owned(self, n: usize) -> Vec<Self::Item>;
}

impl<T> TakeOwned for Vec<T> {
    type Item = T;

    fn take_owned(self, n: usize) -> Vec<Self::Item> {
        let len = self.len();
        self.into_iter().take(n.min(len)).collect()
    }
}

// Provides skipped slice by n items that returns the rest of the vector
pub trait SkipOwned {
    type Item;

    fn skip_owned(self, n: usize) -> Vec<Self::Item>;
}

impl<T> SkipOwned for Vec<T> {
    type Item = T;

    fn skip_owned(self, n: usize) -> Vec<Self::Item> {
        self.into_iter().skip(n).collect()
    }
}


As the code above shows, the trait is first defined, conceptually similar to an interface in C# and the impl bit takes care of implementing the trait. As we see, the trait does only define and not implement the logic. This is done in the impl bit. Our trait here is generic defined by type parameter T and is implemented for Vector of type Self::Item which is bound to T via the type argument. Both skip and take methods here are possible to chain, just like in C# Linq methods, it is shown below how to do this in a Rust unit test below.

tests / test.rs



use rustlinqdemo1::sequence_extensions::{
    All, Any, ElementAtOrDefault, FirstOrDefault, LastOrDefault, SkipOwned, SkipTakeOwned,
    TakeOwned, TakeRef,
}; //a  list of traits shown here

#[test]
fn skip_owned_take_owned_chained_returns_expected() {
    let values : Vec<i32> = vec![1, 2, 3, 4, 5, 6, 7];
    assert_eq!(values.skip_owned(3).take_owned(4), vec![4, 5, 6, 7]);
}


Any method here that returns an owned slice of memory is named _owned as suffix as a Rust convention. And any method that borrows slices of memory are named _ref in my little Rust Linq-like lib. A trait could of course combine multiple functionality , not just for example use chained methods. Let's look at a SkipTakeOwned method.

sequence_extensions.rs



/// Provides owned subsequences by consuming a vector.
pub trait SkipTakeOwned {
    type Item;

    /// Returns up to n items after skipping m items.
    fn skip_take_owned(self, m: usize, n: usize) -> Vec<Self::Item>;
}

impl<T> SkipTakeOwned for Vec<T> {
    type Item = T;

    fn skip_take_owned(self, m: usize, n: usize) -> Vec<Self::Item> {
        let len = self.len();
        self.into_iter().skip(m.min(len)).take(n.min(len)).collect()
    }
}



The test looks like the following

tests / test.rs



#[test]
fn skip_take_owned_returns_requested_range() {
    let values = vec![1, 2, 3, 4, 5];

    assert_eq!(values.skip_take_owned(1, 2), vec![2, 3]);
}


A more complex example of a Rust trait is using additional libs to make a group by method.

sequence_extensions.rs



use std::collections::HashMap;

use itertools::Itertools;

/// Groups items into owned vectors keyed by a selector result.
pub trait GroupByOwned {
    type Item;

    /// Consumes the vector and groups its items by `key_selector`.
    fn group_by_owned<F, K>(self, key_selector: F) -> HashMap<K, Vec<Self::Item>>
    where
        F: FnMut(&Self::Item) -> K,
        K: std::hash::Hash + Eq;
}

impl<T> GroupByOwned for Vec<T> {
    type Item = T;

    fn group_by_owned<F, K>(self, key_selector: F) -> std::collections::HashMap<K, Vec<T>>
    where
        F: FnMut(&T) -> K,
        K: std::hash::Hash + Eq,
    {
        self.into_iter().into_group_map_by(key_selector)
    }
}


To use the itertools, add the following Crate into your `cargo.toml` file:

Cargo.toml



[dependencies]
itertools = "0.15.0"


For C# developers, Crates are library packages, just another package format as Nuget in .NET or Npm in NodeJs. The test below show how to test the GroupByOwned trait implementation in a unit test.

tests / test.rs



#[cfg(test)]
#[derive(Debug, Clone)]
struct User {
    id: i32,
    name: String,
}

#[cfg(test)]
fn sample_users() -> Vec<User> {
    vec![
        User {
            id: 1,
            name: "Alice".to_string(),
        },
        User {
            id: 2,
            name: "Bob".to_string(),
        },
        User {
            id: 3,
            name: "Bob".to_string(),
        },
    ]
}

  #[test]
    fn groupby_returns_expected_count() {
        let users = sample_users();
        let grouped_users = users.group_by_owned(|user| user.name.clone());

        assert_eq!(grouped_users.len(), 2);
        assert_eq!(grouped_users.get("Alice").map(Vec::len), Some(1));
        assert_eq!(grouped_users.get("Bob").map(Vec::len), Some(2));
    }


Sunday, 6 September 2026

Listing all case types of C# 15 Unions

This article presents some C# 15 extension methods to discover the case types of unions in C# 15. This is the Language version coming to .NET 11 in November, 2026 (estimated release date). The code is already possible to test out. You will need to properly test this before .NET 11 ships:
  • NET 11 sdk (preview)
  • Vscode insiders version
  • C# extension in Vscode updated to preview version
  • C# devkit extension in Vscode updated to preview version
Please note that the .csproj must be set to preview Example .csproj :

  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>net11.0</TargetFramework>
    <LangVersion>preview</LangVersion>
    <ImplicitUsings>enable</ImplicitUsings>
    <Nullable>enable</Nullable>
  </PropertyGroup>

The Github repo for the code in this article is here:



C# Unions are coming in C# 15 and .NET 11. It seems like listing up the case types still needs you to use reflection. Probably we will see union types get more features in later C# versions, they are in C# 15 quite a new thing to C# and the language team of C# spent quite a few year to get it to work with the language and CLR. Shown below is an extension method that uses reflection in C# to discover the union case types. It is based that a union always implements the interface IUnion , often implicitly via just using the union keyword - in case it is not a Manual Union. By inspecting the mandatory constructors of the union and retrieving the first parameter's type , we can get the types of the union.

UnionExtensions.cs



/// <summary>
/// Provides reflection-based helpers for C# unions.
/// </summary>
public static class UnionExtensions
{
    /// <summary>
    /// Retrieves the union case types from generic type reference (compile-time checked)
    /// </summary>
    /// <typeparam name="TUnion">The union type to inspect.</typeparam>
    /// <returns>The distinct case types exposed by the union constructors.</returns>
    public static IReadOnlyList<Type> GetCaseTypes<TUnion>() where TUnion : IUnion
    {
        return GetUnionCaseTypes(typeof(TUnion));
    }

    /// <summary>
    /// Retrieves the union case types from a runtime type reference.
    /// </summary>
    /// <param name="t">The union type to inspect.</param>
    /// <returns>The distinct case types exposed by the union constructors.</returns>
    public static IReadOnlyList<Type> GetUnionCaseTypes(this Type t){

            if (t == null || !typeof(IUnion).IsAssignableFrom(t)){
                return Array.Empty<Type>(); //guard against null or non-union types, just return an empty result in this case
            }
  
            return t
                .GetConstructors(System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.Instance)
                .Where(constructor => constructor.GetParameters().Length == 1)
                .Select(constructor => constructor.GetParameters()[0].ParameterType)
                .Distinct()
                .ToArray();
    }
   
}


The method below does not throw an exception in case the type t is null or a type that is not assignable from IUnion, i..e not a type that is a union type. Instead it just returns an empty array. Although .NET 11 is expected to be shipped in November this year (2026), it does not seem like an easy way to get the case types of a union can be easily done without such a helper method, there will probably not be a language specific way of retrieving the case types of the union. Below is sample code demonstrating the usage of the union case type listing helper extension method shown above. First off, defining a union type that has four records and also common behavior, adding a description expression bodied method.


public record Dog(string Name);
public record Cat(int NumberOfLives, string? Name = default);
public record Parrot(bool WantsCrackers, string? Name = default);
public record GoldFish(bool MakesBubbles, string? Name = default);


union Pet(Dog, Cat, Parrot, GoldFish)
{

    public string Description => this switch
    {
        Cat cat => $"{cat.Name} says: Meow! I got {cat.NumberOfLives} lives left 🐈",
        Dog dog => $"Bark Bark! {dog.Name} says! 🦴 🐕",
        Parrot parrot => $"🦜Squawk! {parrot.Name} says: {(parrot.WantsCrackers ? "I want crackers!" : "Give us a kiss!")}",
        GoldFish goldFish => $"🐠 {goldFish.Name} says: Blub Blub! {(goldFish.MakesBubbles ? "I make bubbles!" : "I don't make bubbles!")}"
    };
}


The demo code below then makes use of the Pet union type defined and using the extension helper method. Please note the usage of the method that uses the parameterless method GetCaseTypes that is static compliler checked via the passed in type argument and the use of the GetUnionCaseTypes, that is runtime based where the type is passed in to the method. As shown in the GetUnionCaseTypes, erroneous usage is guarded. In case a wrong type is passed in and is not a union type which implements IUnion, an empty array is returned.


using System.Runtime.CompilerServices;

/// <summary>
/// Demonstrates discovering the case types of a C# union.
/// </summary>
public class Union1Demo
{

    /// <summary>
    /// Runs the union case discovery and pattern-matching examples.
    /// </summary>
    public static void RunDemo()
    {
        Console.WriteLine($"Pet union cases: {string.Join(", ", UnionExtensions.GetCaseTypes<Pet>().Select(type => type.Name))}");

        var somePets = new Pet[]{
            new Dog("Rex"),
            new Cat(7, "Whiskers"),
            new Parrot(true, "Polly"),
            new GoldFish(true, "Timmy")
        };

        foreach (var pet in somePets)
        {
            Console.WriteLine(pet.Description);    
        }

        Console.WriteLine();
        Console.WriteLine("Listing all pet union case types:\n-----------------------------------------");
        foreach (var caseType in typeof(Pet).GetUnionCaseTypes())
        {
            Console.Write($"* {caseType.FullName}");
            Console.WriteLine($" with props: {string.Join(", ", caseType.GetProperties(System.Reflection.BindingFlags.Instance | System.Reflection.BindingFlags.Public).Select(p => p.Name))}");
        }

    }

}


The output of running the demo code is shown below:


Pet union cases: Dog, Cat, Parrot, GoldFish
Bark Bark! Rex says! 🦴 🐕
Whiskers says: Meow! I got 7 lives left 🐈
🦜Squawk! Polly says: I want crackers!
🐠 Timmy says: Blub Blub! I make bubbles!

Listing all pet union case types:
--------------------------------
* Dog with props: Name
* Cat with props: NumberOfLives, Name
* Parrot with props: WantsCrackers, Name
* GoldFish with props: MakesBubbles, Name