Canvas line drawing Plunk
The image belows shows a rendering of two lines on the form :
y = f(x) = ax + b,
y1 = x + 1,
y2 = -x + 3
The HTML and Js code is below. I will in the later articles focus on calculating the interception with an iterative approximation method for the intercept. In a future article I will clean up the code and I will look on the code bits and look at Canvas functionality. Here is the code:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8" /> <script data-require="jquery@*" data-semver="3.1.1" src="https://ajax.googleapis.com/ajax/libs/jquery/3.1.1/jquery.min.js"></script> <link data-require="bootstrap-css@*" data-semver="4.0.0-alpha.4" rel="stylesheet" href="https://maxcdn.bootstrapcdn.com/bootstrap/4.0.0-alpha.4/css/bootstrap.min.css" /> <link rel="stylesheet" href="style.css" /> <script src="script.js"></script> </head> <body> <h1>Intersection of two lines with Canvas and Js </h1> <fieldset> <label>y = mx + b</label> <br /><br /> <table> <tr> <td> <label for="m1">m1:</label> <input id="m1" type="text" style="width:50px" /></td> <td> <label for="b1">b1:</label> <input id="b1" type="text" style="width:50px" /></td> <td> <label for="slope2">m2:</label> <input id="m2" type="text" style="width:50px" /></td> <td> <label for="b2">b2:</label> <input id="b2" type="text" style="width:50px" /></td> </tr> <tr> <td><input id="btnGraph" type="button" value="Draw line" /></td> </tr> </table> <br /> <h3>Graph</h3> <canvas id="Graph" style="background:aliceblue;border:1px solid #AFAFAF" width="600" height="600"></canvas> </fieldset> <script> function Graph(config) { // user defined properties this.canvas = document.getElementById(config.canvasId); this.minX = config.minX; this.minY = config.minY; this.maxX = config.maxX; this.maxY = config.maxY; this.unitsPerTick = config.unitsPerTick; // constants this.axisColor = '#aaa'; this.font = '8pt Calibri'; this.tickSize = 20; // relationships this.context = this.canvas.getContext('2d'); this.rangeX = this.maxX - this.minX; this.rangeY = this.maxY - this.minY; this.unitX = this.canvas.width / this.rangeX; this.unitY = this.canvas.height / this.rangeY; this.centerY = Math.round(Math.abs(this.minY / this.rangeY) * this.canvas.height); this.centerX = Math.round(Math.abs(this.minX / this.rangeX) * this.canvas.width); this.iteration = (this.maxX - this.minX) / 1000; this.scaleX = this.canvas.width / this.rangeX; this.scaleY = this.canvas.height / this.rangeY; // draw x and y axis this.drawXAxis(); this.drawYAxis(); } Graph.prototype.drawXAxis = function() { var context = this.context; context.save(); context.beginPath(); context.moveTo(0, this.centerY); context.lineTo(this.canvas.width, this.centerY); context.strokeStyle = this.axisColor; context.lineWidth = 2; context.stroke(); // draw tick marks var xPosIncrement = this.unitsPerTick * this.unitX; var xPos, unit; context.font = this.font; context.textAlign = 'center'; context.textBaseline = 'top'; // draw left tick marks xPos = this.centerX - xPosIncrement; unit = -1 * this.unitsPerTick; while(xPos > 0) { context.moveTo(xPos, this.centerY - this.tickSize / 2); context.lineTo(xPos, this.centerY + this.tickSize / 2); context.stroke(); context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3); unit -= this.unitsPerTick; xPos = Math.round(xPos - xPosIncrement); } // draw right tick marks xPos = this.centerX + xPosIncrement; unit = this.unitsPerTick; while(xPos < this.canvas.width) { context.moveTo(xPos, this.centerY - this.tickSize / 2); context.lineTo(xPos, this.centerY + this.tickSize / 2); context.stroke(); context.fillText(unit, xPos, this.centerY + this.tickSize / 2 + 3); unit += this.unitsPerTick; xPos = Math.round(xPos + xPosIncrement); } context.restore(); }; Graph.prototype.drawYAxis = function() { var context = this.context; context.save(); context.beginPath(); context.moveTo(this.centerX, 0); context.lineTo(this.centerX, this.canvas.height); context.strokeStyle = this.axisColor; context.lineWidth = 2; context.stroke(); // draw tick marks var yPosIncrement = this.unitsPerTick * this.unitY; var yPos, unit; context.font = this.font; context.textAlign = 'right'; context.textBaseline = 'middle'; // draw top tick marks yPos = this.centerY - yPosIncrement; unit = this.unitsPerTick; while(yPos > 0) { context.moveTo(this.centerX - this.tickSize / 2, yPos); context.lineTo(this.centerX + this.tickSize / 2, yPos); context.stroke(); context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos); unit += this.unitsPerTick; yPos = Math.round(yPos - yPosIncrement); } // draw bottom tick marks yPos = this.centerY + yPosIncrement; unit = -1 * this.unitsPerTick; while(yPos < this.canvas.height) { context.moveTo(this.centerX - this.tickSize / 2, yPos); context.lineTo(this.centerX + this.tickSize / 2, yPos); context.stroke(); context.fillText(unit, this.centerX - this.tickSize / 2 - 3, yPos); unit -= this.unitsPerTick; yPos = Math.round(yPos + yPosIncrement); } context.restore(); }; Graph.prototype.drawEquation = function(equation, color, thickness) { var context = this.context; context.save(); context.save(); this.transformContext(); context.beginPath(); context.moveTo(this.minX, equation(this.minX)); for(var x = this.minX + this.iteration; x <= this.maxX; x += this.iteration) { context.lineTo(x, equation(x)); } context.restore(); context.lineJoin = 'round'; context.lineWidth = thickness; context.strokeStyle = color; context.stroke(); context.restore(); }; Graph.prototype.drawLine = function(slope, yintercept, color, thickness) { console.log("Inside drawline"); console.log("this.maxX: " + this.maxX + " this.maxY: " + this.maxY); var context = this.context; // draw x and y axis this.drawXAxis(); this.drawYAxis(); //context.clearRect(0, 0, this.canvas.width, this.canvas.height); context.save(); context.save(); this.transformContext(); console.log("this.minX: " + this.minX); console.log("this.iteration: " + this.iteration); console.log("yintercept: " + yintercept); console.log("slope:" + slope); context.beginPath(); context.moveTo(this.minX, slope * this.minX + yintercept); for(var x = this.minX + this.iteration; x <= this.maxX; x += this.iteration) { if (this.iteration % 200 == 0){ console.log("x: " + x + " y: " + (slope * x + yintercept)); } context.lineTo(x, slope * x + yintercept); } context.restore(); context.lineJoin = 'round'; context.lineWidth = thickness; context.strokeStyle = color; context.stroke(); context.restore(); }; Graph.prototype.transformContext = function() { var context = this.context; // move context to center of canvas this.context.translate(this.centerX, this.centerY); /* * stretch grid to fit the canvas window, and * invert the y scale so that that increments * as you move upwards */ context.scale(this.scaleX, -this.scaleY); }; </script> <script> $(document).ready(function(){ $("#btnGraph").click(function(){ var m1,b1,m2,b2 = 0; m1 = parseFloat($("#m1").val()); b1 = parseFloat($("#b1").val()); m2 = parseFloat($("#m2").val()); b2 = parseFloat($("#b2").val()); var myGraph = new Graph({ canvasId: 'Graph', minX: -10, minY: -10, maxX: 10, maxY: 10, unitsPerTick: 1 }); myGraph.drawLine(m1, b1, 'blue', 3); myGraph.drawLine(m2, b2, 'red', 4); //myGraph.drawEquation(function(x) { //return 1 * x; //}, 'red', 3); }); }); </script> </body> </html>